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Well it's not something somebody does perfectly on the first try, from my experience or rather If I put myself to the same idea I would fully know that I'd be way better at making a game after 6 months of fucking around.

Essentially the hardest step is to throw yourself into the big enough fire that easier and simpler things would seem like a child's play.

Even less time is fine but throwing yourself at the hard stuff you don't know how to do is smart, cus after that If You Were to repeat it, it'd be easier for you to do.

Niche or not, it's about being satisfied of the project.

So it's more about who you are as a person, I like to throw myself into fire and I fully understand that I might get disenchanted quickly, but simpler tasks or projects will be easy easier to make.



Thanks for the kind words :)

I've got to admit throwing myself into the deep end is always how I've learned

It's been difficult at times, but in the end I've always found it more rewarding

I think I'm just struggling with trying to do something so different to what I've spent a lot of my career doing whilst being really aware this is such a challenging field

It's a bit like when I first decided to go all in on being a founder over 15 years ago




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