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> For example scope.gg rates flashbangs by how many people were blinded. And I’d not be surprised if they gave a negative ranking to flashbangs that were heard but did not blind anyone: those give info to the opponent without helping you.

Not sure if you'll read this, but I've been trying to figure out how the scope.gg "Rating 2.0" is computed, and all they say is that it's similar to the HLTV 2.0 rating, which in turn basically decomposes into kills and deaths and proxies thereof, i.e. no contribution from e.g. flashbangs. This would be in contrast to Leetify which at least counts flashbang assists.

Do you have more information I don't?



I haven't used it in over a year so my memory may be failing me.

And to be fair I used their match explainer that focuses on rating in a single round, and to show you your mistakes. They rate pretty much everything, including the flashbangs I described. I must admit, I was not interested in my ranking, only in my mistakes. It is very possible I assumed all ratings in a match analysis counted towards your overall rate, but appears to be wrong.

So yeah, in the end we are not talking about the same thing. Sorry for bothering you with this!

(although it would be pretty interesting to have all those fine details be at least a signal for a player's overall rank)




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