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This is awesome! I'm not fluent with Flutter/Dart but would like to dig in to how the build / Wasm packaging works.

The state of shared memory for Wasm is not great, although raw SharedArrayBuffers work ok in a browser for running multiple guests. Getting multi-memory properly working through llvm is likely a better solution.

We've got a bundle size issue as well even with -O3. I thought it was due to the amount of templated glm simd code we run, but now am convinced its deeper than that into Emscripten. Haven't been able to look into deeply yet.



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