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Console porting is essentially why the Godot co-founders formed W4: https://w4games.com/2023/02/28/godot-support-for-consoles-is...

> W4 Games is working on a complementary offering that is simpler in nature. We are developing and plan to offer fully middleware approved console ports for all platforms (Nintendo, Microsoft and Sony). This will place Godot in the same category (and offer the same assurances) as the large commercial game engines.

> Instead of offering porting services (which are still required by many developers and publishers), W4 Games will offer fully working console ports. These ports are intended to be middleware approved, meaning that the console manufacturer approves the port and certifies that it meets the required standards of quality, as well as supporting the full (or as close as possible) feature set of the console, including full integration to the console SDKs (for ease of development and deployment).



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