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That's what the mobile game studio supercell did initially (hence the name): divide the company into a bunch of 15-25 person indie studios.

It also eventually became a monolithic org.

Same with Valve and flat org structures.

Once something scales enough it becomes the blob, like everything else.



And Supercell are probably one of the most successful mobile gaming companies ever.


Yeah they held off becoming a blob for a solid decade


I met them back in 2014 when they were making insane amounts of money from Clash of Clans and their DS who was building LTV models for the game was doing it as a part of his job.

In lots of other (worse) companies they had huge teams delivering a lot less.




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