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The NES doesn't load levels into its tiny RAM. It renders directly from the cartridge ROM.


Like I said in another reply that's just for drawing tiles, but it has to store level state (what enemies are alive, where they're at, what items have been collected, etc.) in RAM and is severely limited to less than 2kb of data there. A DOS PC has 640kb to multiple megabytes of RAM--you can have thousands of enemies, items, etc. with tons of room to spare.




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