I never liked BotW apart from the initial "shock" of exploration. It felt very empty and almost unfinished. Particularly in terms of the enemy and gameplay variety and the quests. I realise now that this is because TotK is the actually completed version. BotW feels like a tech demo now
After hearing users talk about it here on HN in 2020, I bought a Switch just to play BOTW - it was worth it. The sequel isn't as beautiful of a game play though.
I agree that it’s much more polished. However, because you can constantly just get into the skies and glide over everything, you (or, at least, I) don’t get as much of a “feeling” for the world as in BotW. I still remember several situations where I stumbled over a mountain, or forest, etc., in BotW and there was suddenly a whole different atmosphere. I didn’t encounter that in TotK, yet (the different layers of the map don’t feel the same, the BotW instances were more “intimate”).
> you (or, at least, I) don’t get as much of a “feeling” for the world as in BotW.
The world of BotW felt barren and empty, so maybe that‘s a good thing. It was huge, but not a lot going on. It felt like a lifeless desert with some events sprinkled throughout.
you're missing part of my point (granted, I was not explicitly stated)
that what I find most enjoyable (by this point, at my "advanced age") is setting it all up, it was not that simple to get it all working
I have to start some command line daemons, I had to get some kernel modules, I had to recalibrate the thumb joysticks, etc...
after all this fun clicking around my PC, the game became almost an after thought... I did play around, brilliant game. the superb quality on release was impressive...
then I even bought a switch controller and was able to get the motion control to work.
then I realized I had more fun setting it all up and didn't even bother to finish the game