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I created Snake '97, the retro phone game remake that has gained some traction on Android and iOS (50M downloads): snake97.com

On how it got where it is, including a fun back story, I wrote a blog post: https://willem.com/blog/2018-02-21_updating-snake-97/

It must be said: developing a game and have it enjoyed by millions is something very special. Things really went bananas when I was invited to an art gallery showcasing art inspired by my very game: https://willem.com/blog/2022-04-18_snake-97-high-scores/

It makes me feel humble and grateful.



Wow, 50M downloads is huge, congrats!

Are you able to get meaningful income from it? (Google Play store mentioned it contains ads tho I haven't seen any)


The game sparsely shows ads - just enough to keep things running. I personally hate (over)monetised apps, and therefore made sure the Snake app doesn't bombard the player with ads.

Part of the game's (organic) growth is (kindly + infrequently) asking players to share their high scores with their friends. It saves me from having to advertise the game to reach new players. (If a player shares his or her highscore, ads are even less frequently shown, as an hidden reward)


That's a great story mate! Great achievement.




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