> To begin with, antialiasing is applied to polygon edges based on their slopes, in order to make the edges look smoother. There is no antialiasing applied inside polygons or at intersections between two polygons
Oh my. You really can tell this GPU was done by a 2D PPU team.
And look at the way it tries to figure out a "foreground" and "background" color by doing some sort of bizarre approximation of depth peeling. What a glorious, and terrifying, hack.
So did the DS: http://melonds.kuribo64.net/comments.php?id=32