I don't have any articles specifically about canvas performance, but I'm pretty open about development so I probably will at some point in the future. If I do they'll be posted at https://loop-thesis.com/blog/ (https://loop-thesis.com/rss.xml)
Cool, thanks for your response. Checked out your "reset hard" prototype demo; it looks great! Reminds me a bit of Bret Victor's talk on inventing from first principles, and a game called "Braid" that involves actively playing with time as a 1st-class property of gameplay. You should post a "show hn" on it! :)
Thanks! Great tips. Do you write about this stuff elsewhere?