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It can't do a lot. The language 'specification' is just a buch of lined paper sheets. What I want my language to do, is a layer between the core of a C++ program, and the user-customizable side.

I'm using it to call a zoom function in my skeleton image program.

  void toysanta() {  
    toy	*nbzoom = nullptr;  
    nbzoom = isVerb(L"setzoomlevel");  
    if(nbzoom) {  
        if(nbzoom->hasClaus && nbzoom->sled == toy::integer) {  
            bool	k = false;  
	    POINT	pt = {0,0};  
            toy *xt = getToy(L"x");  
            toy *yt = getToy(L"y");  
            if(xt && yt && xt->canNumber() && yt->canNumber()) {  
                pt.x = xt->getInteger();  
                pt.y = yt->getInteger();  
                k = true;  
            }  
            setzoomlevel(nbzoom->claus.integer, k, pt);  
        }  
    }  
  }
The toysanta() member function is from the VerbCommand class. From the zoom widget, there's

  void ZoomWidget::sendzoom_to_target(bool k, POINT pt) {  
    if(target) {  
        std::wstring	cc = L"setzoomlevel ";  
        int		zoom = realZ;//(zPos-32)/3;  
        cc += std::to_wstring(zoom);  
        if(k) {  
            cc += L" x " + std::to_wstring(pt.x);  
            cc += L" y " + std::to_wstring(pt.y);  
        }  
        target->receive(&cc);  
    }  
  }
The receive() member function calls the toysanta() function from the target.

What I plan, is for it to just be perfect, to be honest. I hope it may help others create better software one day.



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