It can't do a lot. The language 'specification' is just a buch of lined paper sheets. What I want my language to do, is a layer between the core of a C++ program, and the user-customizable side.
I'm using it to call a zoom function in my skeleton image program.
void toysanta() {
toy *nbzoom = nullptr;
nbzoom = isVerb(L"setzoomlevel");
if(nbzoom) {
if(nbzoom->hasClaus && nbzoom->sled == toy::integer) {
bool k = false;
POINT pt = {0,0};
toy *xt = getToy(L"x");
toy *yt = getToy(L"y");
if(xt && yt && xt->canNumber() && yt->canNumber()) {
pt.x = xt->getInteger();
pt.y = yt->getInteger();
k = true;
}
setzoomlevel(nbzoom->claus.integer, k, pt);
}
}
}
The toysanta() member function is from the VerbCommand class. From the zoom widget, there's
void ZoomWidget::sendzoom_to_target(bool k, POINT pt) {
if(target) {
std::wstring cc = L"setzoomlevel ";
int zoom = realZ;//(zPos-32)/3;
cc += std::to_wstring(zoom);
if(k) {
cc += L" x " + std::to_wstring(pt.x);
cc += L" y " + std::to_wstring(pt.y);
}
target->receive(&cc);
}
}
The receive() member function calls the toysanta() function from the target.
What I plan, is for it to just be perfect, to be honest. I hope it may help others create better software one day.
I'm using it to call a zoom function in my skeleton image program.
The toysanta() member function is from the VerbCommand class. From the zoom widget, there's The receive() member function calls the toysanta() function from the target.What I plan, is for it to just be perfect, to be honest. I hope it may help others create better software one day.