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> Divinity Original Sin 2 has better combat mechanics

While I think the combat in 5E combat in BG3 is fairly simple by comparison, DOS2 combat was definitely not better. All combat devolved into status effect versions of “the floor is lava” and a lot of builds become unviable late game.



You didn't like the environmental interactions? I thought it was awesome how the "floor is lava" could quickly become "the air is now noxious gas / steam / full of lava elementals", how undead and the living react to elements different, etc. But it's really more that the action points system gave you a lot more tactical flexibility than the D&D "attack/cast + move" limits.

Still, though, I loved the different builds in both games :) When Original Sin first came out, I made a wine barrel build that just had an insanely strong level 1 character with telekinesis and no other skills... he could insta-kill any enemy in a single turn just by throwing 600 kg wine barrels at them. Or in BG3 how you could have a party of shovers that just throw people off cliffs.


I think the environmental effects were fun, but in longer or large battles, too much of the emphasis was placed on managing them. One thing I appreciated about BG3 is that you can use them to your advantage, but they’re not a primary focus of combat. I like the scale and variety of combat in DOS2 better overall, however. All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic.


> I think the environmental effects were fun, but in longer or large battles, too much of the emphasis became on managing them.

Oh, I see what you mean there. Yeah, I agree, the environmental effects were SO powerful they often occluded the usefulness of other skills. I'm glad they toned it down a bit in BG3.


>All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic.

The final battle in BG3 was clearly rushed in design IMO. You just avoid the fight entirely and you're done. That's not what I want in a climatic final battle with an other-dimensional entity of immense power that has to be controlled by implements of the gods. You straight up shouldn't be able to cheese it, almost as a requirement; it should be the culmination of all the elements of strategy the game has offered, but it doesn't do that to me.


Yeah, you can beat the whole thing in a few turns. The enemies in the courtyard and ascent to final boss were a bit better, but still akin to any number of fights in DOS2 (vs. a climax).


Yeah, just to add on, Orin and Gortash were much more interesting fights for me even; Ketheric took a few iterations to realize what the pattern was. But the final battle is either Sisyphean or cheesed entirely. I haven't played either DOS games, I might take a go at em.


DOS2 holds up pretty well. DOS is kind of clunky.




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